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OOIS Feature Discussion
Complex and upgradable base ideas
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mindphaser
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Complex and upgradable base ideas
«
on:
February 15, 2004, 07:47:48 pm »
Few ideas I just wanted to toss out. Bases that you build are essentially just like the complex right? Some of the major differences being, Medical treaments, Gaming room, Password to access, Buy/Sell Equipment. A base lacks all of those things. However I was thinking, what if you could "upgarde" your base to include those things. Maybe Hire a doctor to work in your medical facility, or a Merchant to operate from your base? You could either work it in as an Upgrade cost or an ongoing wages "cost" which could be auto-paid out of your bank account.
Another approach to this same idea would be to have a "franchise" of the complex, where you pay a fee [to the complex] to have these services available at your base, Kind of like how the Complex charges you to stay there overnight once you reach certain levels. A possible drawback to a franchise could be that other people would be able to stay at your base for free (or paying a fee to you, which the complex gets a % of)...kind of like an inn. This would also mean that you couldn't fight / kick out other guests. Also, this might have to be limited to 1 mini-complex per level or 2 "franchises" per person... & the locations could be advertised when you leave the real complex / mini complexes.
Also, why doesn't the complex have a teleporter? This is another possible upgrade to the main complex. Add your Teleporter signature for X amount of money...(or subscribe to the Complex Teleporter service for X amount of money per login & have it prompt to "renew" every time you login)
-mp
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Tarix
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Complex and upgradable base ideas
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Reply #1 on:
February 19, 2004, 05:06:47 am »
These ideas are more appropriate for the sequel. I don't really want to change the gameplay of Overkill too much. When we start to change things that drastically will be in the new game.
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