Well, sounds like a message log is the way to go. Maybe instead of displaying the message on the screen while somoene's walking around, you can flash a light up on the movement screen. Or even devote a portion of the screen to the message log, which can get updated independantly of the main screen (Who says you can't expand the display window?

)
There in a new command in Build 0028 that shows you the last five messages you got. It can easily be expanded if that doesn't prove to be enough. It only works in the wastelands right now, but I could easily add it to other menus.
I've though about expanding the display, but I'd like to hold off on that for now. In this age of windows it seems like an 80x50 screen could easily be a recommendation for best gameplay experience.
Well I agree that players should be able to kill each other. I'm also of the opinion that it's Humanity vs Hydrites / Wasteland mutants & that PVP shouldn't overshadow that. So yeah negative Exp for attacking anyone lower then you is a good idea. However if someone with lower experience then you initiates the fight then positive exp could be given (based on the opponents skill of course). However now that I think about it, I'm not sure if negative experience would be enough to offset the permanent stat loss incurred by the less experienced recruit.
I think the penalties for a PvP death are going to have to be different. Maybe no stat loss and instant or near instant resurrection? This would make it a little more sporty. Also, maybe no PvP at all on Level 1? I think I kind of like where this is going!
On a side note, there could also be a game in the gaming room where arena fights could be done for profit so that maybe players could get a feel for how they stack up without any risk of exp/equipment/stat loss....
Absolutely. This is a must.