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Author Topic: Gaming room  (Read 1023 times)
mindphaser
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« on: February 05, 2004, 02:23:44 PM »

Since this'll be a multiplayer game, we'll need Interactive/multiplayer games in the gaming room!  Queries active players to see if they want to play.  Would be nice if you could make your own wagers, or wager on someone else's games [re: betting].

For realtime games, maybe we could remove the game limit as well?  The games could be limited by how many crystals you actually had (or maybe even items?).  Maybe for games who's payoff was with "the banks' money" there could be a limit to how many times you could play it....
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Tarix
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« Reply #1 on: February 19, 2004, 05:12:29 AM »

Quote from: "mindphaser"
Since this'll be a multiplayer game, we'll need Interactive/multiplayer games in the gaming room!  Queries active players to see if they want to play.  Would be nice if you could make your own wagers, or wager on someone else's games [re: betting].

For realtime games, maybe we could remove the game limit as well?  The games could be limited by how many crystals you actually had (or maybe even items?).  Maybe for games who's payoff was with "the banks' money" there could be a limit to how many times you could play it....


I think I like the idea of changing how you are charged for playing games.  Maybe have a small fee for starting a game.  I'm thinking 75 crystals might be appropriate.

I'm not really sure how stealing would work in this case.  Otherwise with patience you could easily strip someone of all their money a handful of crystals at a time.
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mindphaser
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« Reply #2 on: February 20, 2004, 03:42:57 PM »

Quote from: "Tarix"
I think I like the idea of changing how you are charged for playing games.  Maybe have a small fee for starting a game.  I'm thinking 75 crystals might be appropriate.


Well, you could have them initiate the game first you can get an estimate of what the payout will be & then charge a % of that....

Quote from: "Tarix"
I'm not really sure how stealing would work in this case.  Otherwise with patience you could easily strip someone of all their money a handful of crystals at a time.


There could be a frequency modifier, the more you steal from one person the more likely it'll be that you are caught.  How often can you accidently "bump" into someone?  

We could take this a step further and apply it to all games.  Instead of X amount of games,  there could be a "fatigue" factor where if you just play games for an hour eventually your arm will start to get tired from wrestling or darts, and add on a handicap of say -2 to STR, so that it'd force you to take a break, like say a relaxing walk out in the wastelands...  

In any case I brought up the game limit for the new breed of "interactive multiplayer games" that are now possible.  The games that are currently in the gaming room I don't consider to be truly interactive, because I could be buying supplies while someone's "arm wrestling" me.
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